Onboard Web2 and Web3 players to your game with Babylon Wallet.

State-Owned Enterprises and Private Industry Chains

State-owned enterprises and private industry chains – State-owned enterprises stabilize the prices of basic commodities, while gradually opening up the rights of private enterprises to high-end commodities to invigorate the market economy. Some industry chains require heavy player participation.

State-owned enterprises and private industry chains – Multi-channel realization of company cash value, supplementing the functions lacking in the opening hours with state-owned enterprise services, and realizing the value return of industrial chain in stages.

Design Purpose:

  • Each game’s economic entities are more suitable for market performance and expected pricing, making it easier for the company to make policy adjustments.
  • Each economic entity can issue its own currency and let the parent company hold the currency, which can indirectly realize the company’s cash flow value and obtain valuation premiums in the market. At the same time, each economic entity should also be allowed to sell its bonds in the game, open invitation mechanisms, and conduct a series of market behaviors.
  • Each economic entity’s tokens can be used as incentives to reward different players, further motivating player behavior, but the tokens should be issued in stages after the economic entity completes its value capture, such as the financial group issuing tokens based on the player’s weekly trading contributions and the prosecutor’s office issuing tokens based on the player’s head count in each bounty hunter match.
  • The company may need an entity to conduct market self-operated trading activities, which can be entrusted to the environmental organization that controls the coins of its subsidiary game economic entities. State-owned institutions can also capture value by providing services that the free market cannot provide, such as energy and license renewal, and slot/buff cleaning services.