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Balthazar Research Report: SnibSnib Crabada Is Here

Written by Nicholas Korsgaard, Chief Gaming Officer, Kim Bjerkeli and Sigurd Thomassen, Game Strategists, Balthazar Alpha Team

Contents

Introduction

In this report, we take you through the NFT game, Crabada. We look into the play and earn aspects of the game. You will receive insights on the team behind the fascinating game. Furthermore, you will learn about the blockchain ecosystem of Crabada.

Additionally, we look at the roadmap and the upcoming features. There is a whitepaper analysis to further help you understand the game’s mechanics. As with all our reports, we will look at the statistics of blockchain activity and socialnomics. Finally, you will receive a review on the entire game before we dig into the earning potential and economics of the game.

Background


Crabada is an idle game where you create and send a team of three crabs on mining missions. While on these missions, you might encounter a looting party. Thus, the game will turn into a PvP prospect where you can also battle against other players. Looting parties go out to raid mining parties, and there will be combat for the loot.

Crabada is focusing on being an idle-game. You can send mining parties every 4 hours. Meanwhile, you can launch a loot every 1 to 2.5 hours. The time cooldown for looting depends on the reinforcements you provide to the party.

The factors that determine the result of loot battles are the battle points of the team. Battle points are calculated from the team’s total health, defense, and attack stats. Either of the team with highest battle power will win the match, whether they are defenders or looters. Should the teams have an equal amount of points, the defender wins.

Now, some wild cards might come into play here. If the defending team reinforces twice, they’re eligible for “Miner’s Revenge.” This mechanic allows mining parties to have a lucky victory, even when facing a stronger looting team. The higher the team’s total mine points, the higher chance of “Miner’s Revenge” activating. The lower the difference between miner and looter battle points, the higher the possibility of acquiring “Miner’s Revenge.”

The rewards for doing these mining missions are tokens called Treasure Under Sea (TUS), and you also get some $CRA, which is the governance token of the game. The amount of CRA dedicated to this “Community Bootstrap Event” is 6% of the token distribution equating to 60,000,000 CRA tokens. Until this repository is depleted, you will get CRA as an extra reward in your gameplay. A similar incentive period and reward will also be distributed for the battle and farm game in the future.

A team, either mining or looting, consists of three Crabada. The picture below shows a group of crabs on a mining mission. Pictures are taken from the Crabada whitepaper.

As mentioned, you can initiate a mining mission every 4 hours, and being successful will yield a reward of 3.75 CRA and 303.75 TUS. A looting mission is possible every 1 to 2.5 hours. These missions are riskier than a mining mission, and such risk is rewarded a small bounty of 0.3 CRA and 24.3 TUS. Being successful in looting, the team will bring home 65% of the mining party’s rewards, for the net sum, of 2.4375 CRA and 197.4375 TUS. However, if the looting party is unsuccessful, you recieve only the participation bounty.

This is what it looks like when a looting party engages.

What if you don’t have three Crabada to form a team for looting or mining? Fear not! There’s a feature for you to hire a Crabada as a mercenary from the Tavern.

The Tavern system allows players to lend their Crabadas. These Crabadas will be up for hiring. For players that need to rent Crabadas to complete their team, it is a valuable option. You can even hire these Crabadas as reinforcements for a mission.

There is a fixed TUS price for hiring a Crabada from another player. This price is set by the original owner of the Crabada. There is also a 10% Tavern Charge.

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PvP

The PvP module has not been released, but it will be released shortly. According to the whitepaper, it was supposed to be launched in Q1 2022. There will be a launch of the subnet, “Swimmer Network,” the battle game is likely to be launched alongside it. In the whitepaper, we get a sneak-peek into what the battle game will look like. Images below.

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Factions

A new update to the game introduces factions. A Crabada belongs to the faction determined by its class. They inherit factional benefits and weaknesses. The six factions of Crabada can be seen in the image below.

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Classes

Every Crabada also belongs to a class. There are eight classes in total, and the base attributes for a Crabada are determined by their type. Some classes have higher base attributes than others. The eight classes and their affiliation are:

  • Surge – Children of the Ore
  • Sunken – Crabs of the Trench
  • Prime Order of the Lux
  • Bulk – Children of the Ore
  • Craboid – Machine Corps
  • Ruined – Crabs of the Abyss
  • Gem – Order of the Lux
  • Organic – Family of Faeries

The faction and class system helps in balancing the game by offering strengths and weaknesses other classes and factions. You can check the chart below:

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  • Your team’s faction will be according to the majority of the Crabada in a team. If two Crabadas belong to certain faction, your team will belong to that specific faction.
  • If there is no faction majority, there will be no factional representation bonus.
  • The team with the disadvantage will have a 7% deduction of the team’s battle points.
  • Teams without a factional bonus will take a 3% deduction in battle points when facing a team with factional representation.

Therefore, joining faction does come with a competitive edge.

Breeding

As with many other p2e games, this game has a breeding feature. Each Crabada has a set of genetics that determines its spawn’s inherited body parts during breeding. As they are called in this game, the genes or alleles are divided into three types—dominant, recessive, and minor recessive. The alleles have specific probabilities for each Crabada part to be inherited by the offspring. After breeding, the resulting dominant alleles determine the physical feature of the Crabada. The table below shows the statistics of these alleles. These are directly taken from the whitepaper.

AlleleDescriptionProbability
DominantD33.33%
RecessiveR111.11%
Minor RecessiveR25.56%

When a pair of Crabada breed, the offspring’s class is a 50% chance to be the class of either parent.

To participate in the breeding aspect of the game, players need to acquire two Crabada that are eligible for breeding. A sufficient amount of TUS and CRA is also required to cover the breeding costs.

You can breed a Crabada anytime if you meet the above-given requirements. Each copulation creates a blockchain transaction. Once the transaction completes, you will have an offspring.

Despite the breeding feature, there are some restrictions regarding the system. Each Crabada can only be bred up to five times and cannot breed with their parents or siblings.

The table shows the breeding costs.

The breeding fees are taken out of the game economy. The TUS will be burnt and removed from the game economy, whereas the CRA will be sent to the treasury to be managed by governance from CRA holders.

The glorious result of the copulation is an egg. It will take precisely five days to hatch, and after this process, a player can morph the egg into a brand new Crabada.

A final kicker to the process is “Legend Parts Mutations.” Every part of a new Crabada has a 0.07% chance of a genetic mutation, making that part a legend part. If the legend part is in the same class as the Crabada itself, it will increase the total stats of the part by 10%. If it has an unrelated type, it only increases the total stats of that part by 5%.

Marketplace

Crabada has a built-in marketplace that provides a user-friendly interface to interact with their Crabada assets. Players can view their Crabada and eggs that are currently in their wallet,. They also get to see the available CRA and TUS in their account.

There is also the option to browse through current listings of Crabada. Here the user can either buy or list their Crabada for sale. Some filters help you find a Crabada you want, based on different stats and prices. Crabada takes a fee of 3.85% on completing each transaction on the marketplace.

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Staking

Crabada offers the opportunity to stake your CRA tokens. The participant is rewarded with amulets (CRAM) once per week in return for staking CRA. The reward is based on how much CRA you stake, and for every 50 CRA staked, the user will get 1 CRAM per week.

The table above shows an example of how it would look with different sizes of CRA. CRAM is only awarded on a 1-1 basis, and any CRA/CRAM ratio that results in a fraction will be awarded at the rounded down number. This means that if you stake 210 CRA, you will only be rewarded with 4 CRAM.

The maximum number of CRAM a user can hold depends on the amount of CRA staked. It is calculated like this: Staked CRA / 50 * 4

When a user stake more CRA, the maximum CRAM a user can hold will increase immediately. In the whitepaper, the example that is used is as follows:

10’000 CRA is staked to earn 200 CRAM per week

Maximum CRAM you can hold = (10’000/50) * 4 = 800 CRAM

There’s no way for you to store more CRAMs than your limit. You won’t lose them, but they will not be created for you.

A user can unlock their stake of CRA at any time, but the unlocking process takes 21 days. Any CRA that you put through unlocking process will not be counted for the CRAM rewards.

Use Case for CRAM

CRAM can increase the number of total teams a player can have. By default, a player is limited to 3 groups of Crabada (total 9 Crabdas), but with 250 CRAM, you can permanently increase the total team count by 1. The feature allows you to play more concurrent games.

The game also has a feature called the “Lucky Draw,” a raffle held at a fixed time each week. The prize pool in this raffle is three genesis and seven pure Crabada. And one CRAM equals one ticket. There is no limit to the number of tickets you can purchase if you have the CRAM to do it.

Gameplay strategies

Now, let’s take a look at a couple of strategies you can utilize for the game:

Mining Strategy – Taking The Loss

As you already know, there will be loot battles. Teams will attack you, even if you don’t attack them. In this strategy, we sent our team of three Crabada on a mining mission. We noticed that unless you have really strong battle crabs, you will most likely lose a skirmish against an invading looting team. Thus, you will only receive 35% of the potential reward.

As we’ve mentioned earlier, the potential reward for a mining mission is 3.75 CRA and 303.75 TUS. So when you’re losing on a mining mission, you will only come home with 1.3125 CRA and 106.3125 TUS.

That is the best thing you can do to retain your gains. Indeed there is an option for you to win through “Miner’s Revenge,” which, in our case, gives you around 20% chance depending on your team’s mining points and the strength of the crabs you hire.

When hiring the cheapest mercenaries, which costs around 15 TUS, you will still spend at least 30 TUS to be eligible for “Miner’s Revenge” and only have about a 20% chance of winning. If you put the calculations, you will still face a significant cut to your overall winnings of 106 TUS, guaranteed for losing a mining mission.

Therefore, it is better to just lose these missions and not reinforcing, as in most cases we’ll lose anyway. We have observed that the attacking teams have hyper-optimized teams of bulk crabs with the highest amount of battle points in the majority of battles.

You’re almost guaranteed to get attacked when on a mining missions. As it is the most lucrative opportunity for players with strong looting teams.

Tavern Strategy – Lending Your Crabada

In this strategy, we rent out our Crabada in the tavern. If you’re not able to send your Crabada out on mining missions every four hours and want to build a passive income with a laid-back strategy, this is for you.

On the tavern, you will have a high chance of being undercut by other players, and depending on what Crabada you have, the price you will be able to rent it out for will vary. If you don’t have a peak-performing battle bulk type Crabada, you will most likely have to settle for a lower price.

We’ve consistently rented out Crabada around 15 TUS and repeated for every two hours. Comparing this to a mining team, you’re not too far behind in TUS earned if you compare it to losing the loot battles.

With three Crabada making 15 TUS every two hours, 90 TUS every four hours. Which is only 16 TUS less than the losing mining team that doesn’t reinforce. There is basically no maintenance with this strategy after you’ve put them up for hire, but you run the risk of players not hiring your Crabadas due to other players undercutting you.

But, suppose that you cannot consistently send out mining teams every four hours throughout the day. In that case, you might end up earning more with the tavern strategy. It is also automated, therefore, you optimally make 90 TUS every four hours with this strategy.

Looting Strategy – Pointless Against Bots

This strategy takes advantage of strong battle teams to raid mining parties in hopes of stealing the massive chunk of their resources Up until now, the game has been plagued with bots. A computer program or bot runs the player’s account and carries out actions at lightning speed.

These actions include raiding mining parties and renting the cheapest mercenaries for hire. Because of this, the looting strategy has not been viable for a mere human being, with the slow reflexes that can’t compete with superior bots living in the technological world.

However, Crabada just released an anti-bot patch. With bots now removed from the game, real players have a new way of playing the game.

Breeding Strategy – The Bulk Breeding

Since the Launch of Crabada, there has been one prominent strategy heavily popularized by the players: the bulk breeding strategy. This strategy is no longer operational addition of the faction feature. However, it is still worth mentioning.

The logic of the strategy was that having mining teams with three wholly pure bulk crabs would make you un-lootable. Thus, you will most-likely auto-win every single mining mission you’d enter. As a result, breeding entirely pure bulks became highly profitable and popular and heavily affected the total population of crabs. Before the Faction system went live, Bulks were more than 45% of the total population, which was a primary reason why the faction system change came into existence.

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Blockchain


Which Blockchain Does The Game Run On?

Crabada currently runs on the Avalanche blockchain. However, they have just announced their original subnet on Avalanche called Swimmer Network.

Avalanche

Avalanche is a high-performance, scalable, customizable, and secure blockchain platform. It is built for three main uses.

  • Building application-specific blockchains, covering private and public blockchain, depending on the permission factor.
  • Building and launching highly scalable and decentralized applications (DApps).
  • Building arbitrarily complex digital assets with custom rules, covenants, and riders (smart assets).

What separates Avalanche from other blockchains is its consensus mechanism. Consensus mechanisms have had almost 50 years of scrutiny, which has led to two different families of consensus protocols.

The classical consensus protocols rely on all-to-all communication, and the Nakamoto consensus protocol uses proof of work mining combined with the longest-chain rule. Classical mechanisms can have low latency and high throughput, but they don’t scale well while retaining the security.

Meanwhile, Nakamoto consensus protocols are robust, but the drawback is usually high latency, low throughput, and requires a lot of energy for their proof-of-work model, which is essential to their security.

Another consensus mechanism that has become prevalent in the recent years is the proof-of-stake model. Ethereum strives to implement this in Ethereum 2.0. Tezos and many new blockhains are also using it.

Correlatively, Avalanche has made its own family of protocols, known as Snow. Snow combines the best features of classical consensus protocols and the best of the Nakamoto consensus. It uses a lightweight mechanism that samples the network, leading to low latency and high throughput without agreeing on the precise membership of the system.

It can scale from thousands to millions of participants with direct participation in the consensus protocol. Because the protocol does not use any PoW mining, it does not use large amounts of energy, resulting in a lightweight, green protocol. In the image below, you can see a comparison of the different families of consensus mechanisms. Proof-of-Stake is not represented here.

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Image and information are sourced from the Avalanche Whitepaper.

Swimmer Network

On the 28th of February, Crabada announced that they would launch their original subnet called the Swimmer Network. It is a dedicated blockchain for gaming and leverages the existing infrastructure of the Avalanche blockchain. Since Crabada’s launch on the 15th of November 2021, there have been more than 20 million transactions in the game.

At the moment, Crabada is the cause of roughly 16% of the gas used on Avalanche, with a consumption of around 262 AVAX per hour, or $22k per hour. With the Swimmer Network, the local Crabada currency (TUS) will be the token used for gas fees. This will lead to an 85% reduction in operational costs for players. There are also plans to burn a percentage of the network fees. Initially, this will be 25%, scaling gradually up to 80% as the network grows.

The new Swimmer Network’s key innovation is the “Fee-Cover Model.” This reduces the hassle of onboarding players on the network, as they won’t have to acquire tokens for gas fees. Games running on the Swimmer Network will have the ability to subsidize or spend gas on behalf of their players. This is a feature that can be switched on or off at the discretion of the game creator. This would make onboarding and getting players into your game a lot smoother.

An example of how this could look is that a game could have in-app purchases to acquire the NFT they need to play, and directly interact with the game contract, instead of bridging assets to the Swimmer Network from elsewhere.

A validator for the Swimmer Network is required to run an Avalanche Node and stake CRA on a time-lock validator contract for the duration of validation. Validators will earn a size of the network fees after burning, based on the weight of their staked CRA tokens. Initially, the validators will be a group of trusted partners that share the long-term vision of the Swimmer Network.

The Crabada idle game and marketplace will be migrated to the Swimmer Network by the end of March. After this, the idle game and marketplace won’t be available on the Avalanche C-Chain. Players will have to bridge their assets from the Avalanche C-Chain to the Swimmer Network to keep playing or use the marketplace.

Our Thoughts On The Chain

With Crabada making its subnet on the Avalanche Network, it sets out to become even cheaper to use when it comes to gas fees. It is a healthy sign for the longevity and momentum of a game. The Swimmer Network is not just for Crabada, but any developers who want to create a game within the Avalanche Network can benefit from the Swimmer subnet.

With Crabada launching a PvP module later this year (2022), there is undoubtedly an expectation of increased transactions. Separating these game-related transactions off to a side-chain is a clever addition. It will relieve the main net (Avalanche) of many transactions, likely leading to decreased gas fees.

Is The Chain Opened On Closed

As mentioned in the introduction to Avalanche, the network enables the building of both private and open permission for application-specific blockchains. Swimmer Network is one of those, and it is a permissioned (private) or closed chain.

Team


Who Is On The Team?

For unknown reasons, most of the founding team behind Crabada has chosen to remain anonymous. This is not a move that we deem very positive as it ends up creating doubt and uncertainty more than anything else.

Regardless, the team members available to the public is as follows:

  • Oxtender – Co-Founder
  • Jay – Co-Founder
  • Fuji – Co-Founder
  • NH – Co-Founder
  • Jessie Morii – Creative Lead
  • LA – Game Leader
  • Min – Lead Artist
  • Shinigummy – Marketing Lead
  • OTS – Content and Design Strategist
  • H0lyTamag0 – Community and Growth

Team Assessment

It is impossible to judge or assess the Crabada team outside of how the game itself is working and the results they are providing. Perhaps the team wanted to create this mysrery about them, without using their names. Ergo, wanting the product to speak for itself.

Jessie Morii, Crabadas Creative Lead, is worth mentioning, as she created the massively successful NFT project Froyo cats and is quite a prominent figure in the NFT artist space. Jessie brings significant value and credibility to Crabada and might also give hope for future Crabada based NFT projects.

Who Are Their Backers?

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Roadmap


Game Developers Roadmap

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Our Thoughts On The Roadmap

Crabada has a clear roadmap with a continuous flow of new content for the game and infrastructure outside of the game. It will be interesting to see how many boxes they tick off in Q1 2022 as this quarter comes to an end. They have already announced the imminent launch of their L2 private chain “Swimmer Network.” This is a significant feat, in our opinion.

It will help Crabada keep building in the coming quarters. We also believe the incremental introduction of new content is wise and will keep the game experience novel whenever new updates are released.

When Should Balthazar Look To Launch Into This Game?

Balthazar is already deployed in this game. However, a full-scale invasion is only really possible when a delegation system is in place.

Features


Delegation: No delegation yet.

Staking: Yes, you can stake CRA to get CRAM as a reward. 21 day unlock time but can start this unlocking process whenever.

Which Functionality Does The Game Have?

The game has an idle-game and breeding aspect, the two main gameplay activities. It lacks some features for the “guild-side” of things. We would love to see a delegation system where an owner can delegate the Crabada’s to someone else and, in this process, also set a percentage for splitting the profit between the owner and the scholar. For the time being, it has the Tavern system which works as a placeholder.

It is possible to rent out your Crabada to the market at a fixed price per 2-hour loan. These Crabada can be rented as reinforcement for either miners or looters.

Whitepaper


Link to the whitepaper: https://docs.crabada.com/

Alpha Team’s General Thoughts On The Whitepaper

When we first read the whitepaper of Crabada, we were blown away by the details on it It is concise and has segmented each part into its page. Everything you want to know about the game mechanics like token, staking, breeding, marketplace, and so on has a detailed section with brief details. There are specific examples for clarity.

If all games in the NFT game space had this level of detail in their whitepapers, it could easily be the most compelling proof of game’s expertise, especially for game researchers like ourselves. Apart from the whitepaper, the team has created several game guides to different aspects of their ecosystem.

This is something we’ve missed looking into other projects. The more information is available to the consumer, the better the overall experience. If a player’s first experience with a game they invested in is wasting hours figuring out how to play it, it’s not going to bode well for the overall adoption of that game.

Growth Implications

Although Crabada has never really dealt with massive scaling or growth before, they are definitely preparing for it by moving Crabada onto the subnet. As it’s an entirely fresh chain, and we are just starting to see its use now, it’s tough to judge whether there will be growth implications tied to it.

Statistics


Dappradar Statistics

Crabada is the second largest project on Avalanche regarding the metrics below. It is the 60th largest project on DappRadar and the 27th most prominent game. As we can see in the historical activity below, Crabada has a very healthy growth. It has a clear uptrend in users and transactions, but it has not gone parabolic, a healthy sign of sustainability.

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Socialnomics

Social Media Followers Count

Describe how we perceive their social media. Are the followers real users or bots/fakes? Community strength and quality. TK

From LunarCrush, we have added two social charts, one for the weekly timeframe and the other for monthly showing the last three months. W

e can see that in the first half of February, Crabada had a lot of social volume and price action. Even though a lot of the social volume and hype regarding the game has died down over time, there’s still a significant volume of transactions and trading. It is not as high as when the socials peaked, but it is still going strong.

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Weekly chart

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Monthly chart (3 months)

Game Outlook


Crabada is doing a lot of things right. The fact that they pre-emptively built the subnet to manage the expected load of the future use, and get rid of gas fees, is a healthy sign for their ability to handle long-term growth.

Because of the global uncertainties at play, the markets show signs of tension. If we separate Crabada, we have a bullish outlook, both short-term and long-term. There are several reasons for this. Even if it is unknown, the team makes incremental updates to the game and has a clear plan of action for the next year. The consistent growth of users signals healthy game adoption and indicates a genuine interest in the game.

They also reactively handle problems as they arise. The case with the bots shows that they don’t tolerate anything but the real user growth. Instead of pumping numbers for the hype, they have a long-term plan for widespread adoption. We could see Crabada as a potential contender to Axie Infinity.

The entry cost has also become cheaper for the players. It used to be several thousand dollars for a low-rated Crabada. They now only cost about $1000. Regarding the price in TUS, the price has slightly increased, but the price of TUS has gone down compared to the U.S Dollar.

The amount of “Origin Crabada” was in the 6000’s; the overall Crabada count today is close to 45,000. This allows for an influx of new players. Even though the entry price has dropped, it is still relatively high for the average gamer.

This is why a lending or delegation system should be implemented to enable the “scholar/manager” model, which would make it possible for more players to participate. Still, the team needs to be wary of the pitfalls of growing too fast and undermining the whole token economy, with participants only wanting to extract value from the game. This is why it is so essential to have solid burn mechanics and engaging gameplay so that some players are willing to spend money on the game as well.

We’ve seen that most NFT games these days do not have an engaging gameplay where players would want to spend their own money playing it. It seems that the “players” primary motivation is money and that these games are speculative investments. Some games have overcome the pitfall of owning a purely speculative asset and have thriving communities who are in it for the game itself.

An excellent example of this is Splinterlands. In Crabada’s case, they’re not quite there yet, but we believe they are on the right track, and with the upcoming features in the roadmap. We think they will become one of the games that can live through the boom and bust of NFT gaming we see now.

Bear Market Resiliency

The current situation in the market is the first test for Crabada’s bear market resiliency. And it will be interesting to see how they fare through this.

Since the team is anonymous, it’s hard to say if they have been through a bear market before and how they have been managing earlier projects through tough times.

Overview Of Earning Potential


The Average Cost Of A Team

Low cost: Only floor Crabada 3 x 14,770 TUS = 44,310 TUS

Medium cost: Prime Crabada 3 x 18,900 TUS = 56,700 TUS

High cost: Unbreed Prime Crabada 3 x 32,000 TUS = 96,000 TUS

Average Earnings Per Team

Low cost: Let’s assume that with this strategy, you’ve bought the cheapest available crabs on the market, and you do not intend ever to win mining or looting missions. Hence you have two options:

  • Auto-lose mining missions earn 106.3125 TUS and 1.3125 CRA, each loss six times a day. That totals to 961.875 TUS and 7.875 CRA daily.
  • Reinforce twice and hope for “Miners’ Revenge” to still win 20% of games. Two reinforces costs on average 30 TUS. 20% miners revenge means you’ll win about 1/5 games and lose the other 4. In total, you spend 150 TUS to earn 42.4285 TUS and 2.4375 CRA every 5th game. However, it does require quite a bit of extra management in terms of hiring the crabs once attacked. That totals about 1004.3035 TUS and 10.3125 CRA daily, assuming one win with “Miner’s Revenge.” Based on current prices of TUS and CRA, this is not profitable at present.

Medium cost: With this strategy, let’s say you buy full purity Prime Crabadas, giving you the chance to win mining missions and looting missions. Thus, you will have these options:

  • Six mines per day with 50% win = 1230.1875 TUS and 15.1875 CRA.
  • Sixteen loots per day with 50% win = 1968.3 TUS and 24.3 CRA.

High cost: This strategy mimics the medium cost; the only difference is that we buy unbred crabs that are unrelated, giving us the option to breed two more crabs that we sell on the market or rent out.

Play options are the same:

  • Six mines per day with 50% win = 1230.1875 TUS and 15.1875 CRA.
  • Sixteen loots per day with 50% win = 1968.3 TUS and 24.3 CRA.

But since we got three unbred crabs, this strategy allows us to breed new ones at the lowest and most worthwhile cost, the first breed.

We can use two of our three initial crabs to create a fourth crab and then breed the fourth crab with the initial crab that has still not reproduced. This gives us a total of 5 crabs.

The first breed costs 8,500 TUS and 105 CRA in total. An unbred full purity Prime crab currently has a floor of 32,000 TUS. Meaning for the cost of 17,000 TUS and 210 CRA, we can sell off two crabs for 64,000TUS

If we want to take it even further, we can create an endless loop of potential new breedings with the ABCD method, where we either stop when we have nine crabs, max amount of crabs for one user or if we are selling them when we want.

Yield Calculation

The table below illustrates gross yields of a low, medium and high team:

Risks-To-Earnings Potential

We don’t see any clear risks to earnings potential in the game currently.

Historic And Imminent (Announced) Changes To Earnings Potential

For the current and coming game modes, there is a three-month CRA incentive period where you also earn CRA in addition to TUS. When this incentive period ends, the daily earnings will slightly reduce as a result.

Risks To the In-Game Appeal (Value) Of An NFT

  • Nerfs and buffs to factions could potentially affect the value of your crabs. We don’t see any clear risks to in-game appeal dropping outside of this.

Burning Of Reward Tokens

  • Breeding.
  • Gas fees on the new subnet “Swimmer Network.”

Tokenomic Similarities

Somewhat similar to Pegaxy and Axie in terms of breeding costs (governance and reward token required to breed).

Gas fees burning the reward token is unique

Scholars


Is The Game Playable In The scholarship Model?

  • Not currently, as there is no direct delegation system, and the game purely utilizes Metamask for login.

Conclusion


In this article, you have read about the NFT game Crabada, how it utilizes the Avalanche blockchain ecosystem, and its plans for the future.

We’ve also looked into the game’s statistics, socials, and earning potential. To end off, Crabada is still just in its infancy of what it wants to be. We see the game as a solid project in the GameFi space, and it has shown healthy growth and adoption so far. We are happy to know that they will migrate to “Swimmer Network,” which will lead to a higher burn rate of TUS regarding the network using it for gas fees.

Correlatively, it will help stabilize the economy of the game, which is essential for long-term sustainability. Exciting times are ahead, and we will monitor how Crabada as a project navigates through it. We think this is one of the projects that will make it through the cleanse we believe is coming.

Other Research Reports

Balthazar Research Report: Past the Singularity: Delysium

Delysium has ambitions with its “Multiverse.” In short, it’s an open-world MMO with user-generated content in the metaverse with a Cyberpunk’y feel. In this multiverse, players will play side-by-side with AI Virtual Beings. These AIs won’t only be NPCs but could be companions and independent entities with which players can hang out. More about the AIs later. However, the novelty of Delysium isn’t just semi-sentient AI players but decentralized game publishing.  The Delysium core team is building a game publishing platform allowing so-called “Delysium Metaverse Operators (DMOs)” to make their own game universes within the Delysium Multiverse. Ready Player One, anyone?

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Balthazar Research Report: Bear with us: Bullieverse

Bullieverse is an Open Metaverse developed for the community of players and creators. It is built for Web 3.0 citizens to have an immersive environment. As a result, gamers enjoy an out-of-the-world experience combined with a transparent and fair monetization mechanism that underpins our open player-owned economy. The result is a high-quality gaming platform where users can both play and earn, but more importantly, experience it.

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Balthazar Research Report: Citizen Conflict – Which District is Yours?

Citizen Conflict is a team-based shooter game with various game modes set in a dystopian world called Ether Islands. It is free-to-play and built with Unreal Engine 5.

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