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Balthazar Research Report: Let’s Go To Mobland Already

Written by Nicholas Korsgård, Chief Gaming Officer, Kim Bjerkeli and Sigurd Thomassen, Game Strategists, Balthazar Alpha Team, and Heidi Anette Laugsand Johansen


Do you recall that feeling when you are walking on the beach and come across a golden nugget? That’s how we, the Alpha Team, felt when we came across Mobland in the NFT Gaming universe. As we started inspecting this golden nugget, it continually grew larger in our hands until we were left in awe. So, if you are going to read just one research report today, make sure it is this one. Brace yourself, because you are in for a treat!

In the Mafia metaverse of Mobland, the players can participate in the activities tied to their syndicate. Simultaneously, a more ambitious player would climb the ladder of power and find themselves at the top of the chart. Which one of the players are you? In this research report, the Alpha team will be deep-diving into Mobland, uncovering the gameplay, whitepaper, analysis of their website, team composition, and more.

Let the climb to the power begin!


Mobland is building the world of Mafia in the Metaverse. The core gameplay for a player would be to participate in activities tied to their syndicate or run a business. If you seek something more than that, you could climb the ladder of power while taxing your underlings and paying tribute to your bosses. There is a hierarchy system for you. Eventually, with enough Ambition, Power, and Swagger, it could be you sitting at the top of the syndicate. Thus, you will have the power to dictate the course of the Mafia Metaverse.


Mobland starts out as an action-adventure role-playing game. Players will build out their syndicate by trading, managing, and procuring new team members. Then, they will set up a crew of four to participate in street battles to further the syndicate’s zone of control.

Mobland’s game mechanics work as a real-time card battler. Instead of waiting for your turn, you can interact and use the character’s abilities in real-time whenever they’re off the cooldown. When entering the game for the first time, the player will have the chance to acquire their four initial crew members for free. These will be minted on the blockchain, so even though the members are free, the player would have to pay for the gas fee that comes with the minting. However, if a user already has a team, they could enter combat with their preferred crew.

All pictures under the gameplay section are taken from https://mobland.gitbook.io/mobland/gameplay.

A player can participate in both PvE and PvP gameplay in the form of a street fight and battle for turf. The PvP combat will be asynchronous, in which the attacker will be facing an AI assigned by the defender. In this way, one doesn’t have to wait for other players to be online to get going.

By participating in daily missions, events, and battles, you can grind your way up. Although the climb to the top won’t be easy, it will be lucrative and fun. Over time you will improve your crew and gain both, reputation and assets, to further your agenda. You can also join forces with others to build an empire supported by a syndicate of street-toughened peers.

If you’re the leader of a syndicate, you can assign tasks to other members and collect taxes, making it easier for you to govern. Even though the average user’s gameplay, in the beginning, is primarily the PvE and PvP battles, the surrounding aspects of the game are highly political. As a leader, you would need to strategize and coordinate with other syndicate leaders and form powerful cartels to impose your presence in cities around the globe. In turn, it will expand your syndicate’s reach and open up the possibility for better resources acquisition.

You can earn assets by building and owning businesses. There are also other crime-oriented features like looting, raiding, trading, farming, borrowing, lending, etc. If you’re seeking to build a criminal empire, battling for territory against rival syndicate and their operations is also an available choice. It doesn’t matter what your ambition is; there is a place for everyone in Mobland. From the casual grunt or thud to the local gang leader. A few of you may also have what’s needed to become the ultimate crime lord. Someone determined to achieve world domination.

Game Economy

The picture was taken from https://mobland.gitbook.io/mobland/economy.

The game’s core economy is set up to flow between battle, resource, and team management. Thus, it begs a question: How does a player earn? Initially, Mobland sets out to be “Free to Play & Earn.” The team behind Mobland states that it is not fair to ask people to pay sums like $1,000 to get into a game. In this crypto era, they want everyone to have an equal right to play and earn, and in Mobland, it should be “Free to earn.” The amount you earn depends on how much of the heavy lifting you do. The community gets rewarded based on their contribution.

This picture was taken from https://mobland.gitbook.io/mobland/play-and-earn.

There are several ways a player could earn from playing the game. We all have different playing style and preferences in activities. The Mobland’s team has attempted to keep the system versatile and flexible to meet your specific needs. So, there are several ways to go about this. The Mobland team has categorized this into four different groups:

  • Grinder – Participate in daily events, PvE tasks, PvP tasks, Recurring Events, Leaderboard Events, and Syndicate Events. Players participating in these activities will earn rewards accordingly.
  • Capitalist – Instead of cashing out on earned assets, players can relocate them into the metaverse ecosystem. One could acquire various products, like Turf and Licenses, to generate additional revenue.
  • Hodler – Players can hold and stake the assets for extra yield, in-game boosts, and other privileges within the metaverse.
  • Governance – Players can stake the $SYNR tokens to participate in the metaverse governance committee.

This picture was taken from https://mobland.gitbook.io/mobland/play-and-earn.


Mobland leverages the latest Unity game engine and development platform utilizing C#, the industry standard for cross-platform game development. The service provider will be Amazon’s AWS, ensuring a 99.999% uptime on the servers. Utilizing a blue-green deployment strategy, the Mobland team will be able to seamlessly update and scale their solution to millions of players in real-time, simultaneously.

The blockchain interactions come in the form of a proprietary data monitoring and agent codebase supporting a wide selection of compatible wallets. Using Unity as a game engine and allowing cross-platform solutions will enable Mobland to run on desktop PCs, Mac, and Android phones. The team is in the exploration phase of the browser compatibility. It is yet to be seen what the browser-oriented gameplay could be.

Syndicate Protocol

Mobland clearly states that this is not just a game. It is a Layer-3 platform. There will be ongoing processes of new play-and-earn modules generated for the metaverse. Examples of this are first-person shooter games, strategy games, farming games, and even MMO games, all leveraging the already built mafia assets used in Mobland.

The syndicate protocol is the foundational layer of the team’s ever-expanding metaverse. It will be open to all the community developers to add more modules to the users. This is similar to what Roblox does to empower the community developers.

The picture was taken from https://mobland.gitbook.io/mobland/master.


MAFIA-as-a-DAO or MAAD is the syndicate of syndicates. This committee comprises the top seven syndicates in the metaverse. The committee’s job is to help shape Mobland and the Syndicate Protocol. The DAO mechanism will be introduced to the metaverse after the public sale concludes.

The system will be implemented in unison with the community. Thus, the community will be able to determine and influence how it shall be done through surveys and suggestions. Participation in this process will help the team select the most active and engaging members. These members will participate in the genesis phase of the governance system and become the first ones to help shape the metaverse in the future. It would be wise to look into this opportunity with the help of potential guilds or groups of friends, as each syndicate has an uncapped number of crew members.

Will there be strength in numbers, or would you strive to keep only the highest skilled players? To become one of the top seven, you need to have a plan.


The token of the game, $SYNR, is core to the game in the form of governance and plays a central part in the Mafia-as-a-DAO. $SYNR can be staked to earn $sSYNR, a synthetic SYNR. You can use this currency to purchase items in-game on the marketplace at a discounted rate. You will also amass $sPOWER by staking your $SYNR. This can be delegated to your syndicate leader. It works as their voting power in the Mafia DAO. Finally, you’ll earn additional yield and boost your in-game characters by staking $SYNR. Overall, there are a lot of benefits to staking in this metaverse.

The picture was taken from https://mobland.gitbook.io/mobland/usdsynr/utility.


Mobland has implemented a different staking system than most of the other staking pools. You can claim two distinguished rewards for staking: the $SYNR token and the $sSYNR token.

You can’t trade or transfer the $sSYNR outside of the game’s metaverse. However, you can use it to purchase in-game assets, in-game mobility, turf (land), and business licenses.

Meanwhile, $SYNR is tradeable on a few DEXes, and in the future, it will be available on CEXes as well.

Core Pool

The initial staking pool will be known as the Core Pool and is comparable to a Single Asset Staking pool. Here you’ll have some options regarding your lock-up period:

  • Choose a lock-up period that suits your investment horizon ranging from 16 to 52 weeks.
  • Rewards will be calculated based on a weight assigned according to your chosen lock-up.
  • Longer lock-up means heavier weighting, which means higher yield.
  • The weighting variable ranges between 1.3 to 2.0, representing 16 weeks as the lowest and 52 weeks as the highest.

Claiming The Yield

You can claim the accumulated rewards as either $SYNR or $sSYNR. The initial staked amount can only be withdrawn once the lock-up is complete. However, you can claim the rewards of the stake at any point as they accumulate. If you decide to claim it as $SYNR, the rewards will automatically be deposited to the core pool, and the rewards will vest for one year. Locked rewards will also earn yield during the lockup period. If you claim $sSYNR instead, they can be withdrawn without a lockup period and can be used in-game immediately.

The picture was taken from https://staking.mob.land/.

To get started with staking, go to their staking website. Here you can connect your wallet and select staking pools. Decide on the duration of the lock-up you want. Input the amount you wish to stake before clicking the stake button. From the same webpage, you can claim your rewards and monitor the vesting.

Token Allocation

The picture was taken from https://mobland.gitbook.io/mobland/usdsynr/tokenomics.

The picture above and the table below show the $SYNR token distribution, which has a supply of 10,000,000,000.

AllocationPercentageVesting Schedule
Seed Round0.11% at TGE, total of 4% at month 1, then 12 months cliff, the rest is vested over 36 months.
Strategic Round0.081% at TGE, total of 6% at month 1, then 12 months cliff, the rest is vested over 36 months.
Private Round 10.00252% at TGE, total of 8% at month 1, then 10 months cliff, the rest is vested over 36 months.
Private Round 20.00752% at TGE, total of 10% at month 1, then 9 months cliff, the rest is vested over 36 months.
Public Round0.005510% at TGE, the rest vested over 9 months, 30% quarterly.
Copper Round0.05Fair Launch Auction.
Marketing & Community0.050% at TGE, then vested over 10 months.
Earns0.275Unlocked as needed.
Liquidity0.0112.5% at TGE, then unlock as needed.
Advisors0.04513 months cliff + 36 months vesting.
Team0.25513 months cliff + 36 months vesting.
Treasury0.1195Unlocked as needed.

NFT Game Assets

Mobland contains a variety of NFTs. The Characters, equipment, turf, and licenses are all NFTs.

The picture was taken from https://mobland.gitbook.io/mobland/nft/marketplace.

A decentralized marketplace will be accessible for all players. You can use $sSYNR to purchase NFTs available in the market. By using the synthetic SYNR, you might get up to a 25% discount on certain NFTs. Here is a quick look at different NFTs you can get:

  • SYNR PASS: It is a genesis NFT which works like a key to Mobland. There are 888 of these available with unique perks, incentives, and private access to the Mobland ecosystem. You will become eligible for early airdrops, whitelisting, staking multipliers, early access information, etc.
  • Blueprints: Launched on Binance NFT, it enable players to acquire in-game characters. Blueprints will provide incentives and perks for in-game assets, like special earnings events and progression levels. It is upgradeable through training, modification, PvE, and PvP battles. There’s a total of 8,888 blueprints in Mobland.
  • Turf: This is the Modland’s real estate. In other words, a Metaverse NFT Land Asset. If you want to grow your criminal syndicate, you will need these.
  • License: Mobland’s business license. You will need these to own, build, and run businesses in the Mobland Metaverse.

The picture was taken from https://mobland.gitbook.io/mobland/nft/blueprint.

The picture was taken from https://mobland.gitbook.io/mobland/nft/turf.

The Mobland Website

How does Mobland’s website measure up on a desktop computer versus a smartphone? We compare the differences between the two versions and provide a verdict with potential recommendations for improvement. Let’s have a look:


When we first opened the website, we were shown a trailer briefly introducing the game. We noticed that for the first 7-8 seconds, the user is prohibited from scrolling or exploring the website, which isn’t the most convenient design. However, the trailer does a commendable job at explaining the game. The ‘Free to play,’ ‘play to earn,’ and ‘build your own syndicate’ were the first word introduced to the user.

The Homepage of the desktop version is relatively concise, but there were options to explore other aspects of the website, such as staking, marketplace, and governance (coming soon). Additionally, the website offers information about the Discord server, Telegram, and Twitter, making it easier for users to access more information and join their handles.


When scrolling down the Mobland website, we were presented with the game’s statistics, like the community of 497k users. We also found information on their achievements. For instance, their 8000 NFTs sold out in only 18 minutes. Conveniently, you can find information on the investors and partners. A

ll you need to do is move the cursor over each investor or partner, they come alive with both movements and colors. To see all the investors or partners, we had to click between the pictures and press the arrow key, which could be a little tricky. However, the Alpha Team agrees that the desktop version is clean in its design.

On the other hand, there wasn’t a lot of information on the game available at the website. The information was quite limited, and it would’ve been better to read more about it, even if we got the idea of what the game is about from the trailer and other limited information.

We also think it would be positive to find a better way to showcase the partners and investors. It isn’t evident that there are more investors and partners than the listed ones. This could easily be fixed by adding an extra row of pictures or even adding arrows to emphasize that there is more to read and explore.


For testing the mobile website we used a Samsung Galaxy S10+. As for the mobile site, we were introduced to the same layout as the desktop version. At first, the trailer prohibited the access to the rest of the site for 7-8 seconds. After this, the mobile site was free to explore.

The trailer kept playing in the background, and the same facts about the community and NFTs are shown without the need for scrolling. The menu was also readily available for the user on the device. Scrolling down, we were presented with the investors and partners, but only three of the backers are shown at a time, which means the user has to swipe for more.

There are eight partners and 14 investors, which the user must swipe to see. In addition, we do not get the color and movement effects of the pictures as easily on the mobile site as they were on the desktop version. When using a phone, the Alpha Team had to hover over the image and be careful not to enter the hyperlink by tapping it by mistake. So, that was a little inconvenient.

However, the scroll and slide keep moving, and the options toolbar doesn’t appear to block the view of the page. This was both time-consuming and took some extra work, which we estimate that the average mobile site visitor wouldn’t appreciate. A mobile website should be user-friendly, interactive, fast to load, and highly responsive. Mobland fails in these aspects.

The verdict

At first glance, The desktop version was more appealing. The Alpha Team found it to be most impressive in the GameFi space. However, while digging deeper into both devices, we found some issues. Even though the trailer was self-explanatory when it comes to the game, we wished there was more information on the website. When we open the site on either device, we weren’t impressed with the trailer prohibiting us from exploring the site for several seconds.

We discovered that more investors and partners are shown on the mobile site when swiping, but these backers are hidden when using the desktop version. Twenty-two partners and investors didn’t make the front page on the computerized version on our testing rig; this might vary with screen size and resolution.

We would recommend Mobland for finding a solution to this issue. This fault makes the Mobland website look less refined. We assume that not every user would search and try different methods to see if there are more investors and partners in this game. Therefore, those who didn’t make the front page won’t be seen by the user visiting the site.

Lastly, the movement and color glitch did not reach expectations when testing on the mobile device. For us, the mobile scored better when it came to swiping to see more of the investors/partners, but the picture effects weren’t as impressive as they were on the desktop version.

The overall website had a better flow when using a computer until we discovered how difficult it was to swipe to find more backers. Nevertheless, we did enjoy the website, and we think that with some improvements, the webpage could go from good to great!

What Chain Does The Game Run On?

Mobland is chain agnostic and will focus on expanding the metaverse to several blockchains. The team had one NFT launch on the Ethereum blockchain, and its collection is available on OpenSea. The second NFT drop was on Binance NFT on the Binance Smart Chain and can be found here. Therefore, we can expect many other additions as the game develops.

The picture was taken from https://mobland.gitbook.io/mobland/cross-chain-mafia-wars.


Who Is On The Team?

  • Roy Liu – Co-founder https://www.linkedin.com/in/roylxy/
    • Head of Business & Marketing (2018-2021) in the TRON Foundation, one of the world’s top blockchain projects. Roy was in charge of overall strategic partnership, corporate development, and marketing.
    • Head of Greater China (2012-2014) in Chartboost, the biggest mobile game business engine backed by Sequoia Capital. Chartboost later got acquired by Zynga for $250m.
    • Mobile Game Software Engineer (2006-2011) in PopCap Games International, which EA acquired for $1.3B in 2011.
  • Mihai Pohontu – Co-founder https://www.linkedin.com/in/mihaipohontu/
    • Chief Executive & Chairman (2017-present) of Amber, a full-service game development and creative services agency.
    • VP, Emerging Platforms (2015-2017) at Samsung Electronics America. Leading a portfolio group aimed at expanding the company’s software development ecosystem.
    • VP Product Operations, Disney Interactive (2012-2014) at The Walt Disney Company. Overseeing Disney Interactive’s product development services solution, comprised of over 600 staff distributed across 9 locations on three continents.
    • Several director positions within Electronic Arts (EA) (2003-2012). Leading teams contributing to games like Mirror’s Edge, Mass Effect 2, FIFA 11, Dragon Age Origins, etc.
    • QA Project Lead (2001-2003) at Activision. Supervised the QA process for 20+ projects while managing a team of up to 25 testers.
  • Francesco Sullo – Blockchain Lead https://www.linkedin.com/in/francescosullo/
    • Senior Software Engineer & Technical Lead Manager (2018-2019) at the TRON Foundation. Leading the Dev Tools team, wrote the new version 2 of TronGrid, making the Infura-like infrastructure scalable and fast.
    • Principal Engineer (2015-2017) at Yahoo.
    • Senior Software Engineer (2015) at Turo. Android engineer at Turo (formerly known as RelayRides).
  • Devansh Khatri – Ops Lead https://www.linkedin.com/in/devanshkhatri/
    • Strategic Development Analyst (2020-present) at the TRON Foundation.
    • Strategic Development Advisor (2020-2021) at Aphid, a fintech company, and ecosystem disrupting the 9 to 5 workforce economy utilizing AI and Blockchain technology.
    • Technical Business Analyst (2017-2020) at Hazel Capital.
  • Zhimin He – Product Lead https://www.linkedin.com/in/zhiminhe/details/experience/
    • Director of Engineering (2018-present) at the TRON Foundation. Has been the Team lead of BitTorrent File System(BTFS), among other responsibilities.
    • Principal Software Engineer (2014-2018) at China Mobile International Limited. Managed teams across Silicon Valley, Beijing, Shanghai, Hong Kong, Shenzhen, delivering systems targeting close to a billion users.
    • Senior Software Engineer (2013-2014) at Twitter.
    • Software Engineer (2008-2013) at Google.
  • Vlad Anghelahar – Engineering Lead https://www.linkedin.com/in/vlad-anghelahar-0340b987/
    • Team Leader & Programmer (2013-present) at Amber.
    • Software Engineer (2008-2013) at Electronic Arts (EA).
    • Programmer (2007-2008) at Advanced Mobile Applications.
  • Maxim Garber – Design Lead https://www.linkedin.com/in/maximgarber/
    • International Head of Game Design (2021-present) at Amber.
    • Director of Game Design (2019-2021) at Gameloft.
    • Senior Director of Development and Product Operations (2012-2017) at Kabam, a world leader in developing entertaining, immersive, and highly social multiplayer games.
    • Co-founder & CTO (2007-2012) at Balanced Worlds, a game studio in Beijing at the epicenter of the F2P revolution.
    • Gameplay Systems Lead & Senior Gameplay Programmer (2003-2007) at Insomniac Games, a game studio that has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. Best known for Marvel’s Spider Man (2018) for PlayStation 4.
  • Gwenael Heliou – Art Lead https://www.linkedin.com/in/gwenheliou/
    • General Manager (2020-present) at Amber.
    • Vice President Operations (2019-2020) at Presagis. Overseeing the management of the modeling and simulation business unit, product development, quality assurance, technical services, IT, and all project management activities in Canada, the USA, and France. Presagis delivers simulation & graphics software and services to defense and aeronautic organizations worldwide.
    • Studio Manager (2015-2019) at Ubisoft Halifax. Mixing creative and operations management, building teams, and producing mobile games. He turned Ubisoft Halifax into a fully-fledged mobile development powerhouse.
    • Global Art Director 3D & Studio Manager (2010-2015) at Gameloft.
    • Technical Art Director (2002-2010) at Ubisoft Montreal. Building games like Watch_dogs, Naruto – Rise of a ninja, Prince of Persia – The two thrones, Splinter Cell – Chaos theory, Rainbow 6 – Raven shield, and Myst IV Revelation.

Team Assessment And Experience

Mobland has one of the strongest teams we’ve seen in our research. These guys are titans in their fields and have been integral in many of the games we’ve come to love over the years. It seems that they’ve gathered a group of experts based on their previous ventures, all tied to one of the two co-founders. If this crew can’t deliver a game, then nobody can!

Each member possesses impeccable expertise in their specific field. We can see that most of them have tons of experience in leadership roles. We assume this will make for a great dynamic among themselves, where everybody understands what must be done. Moreover, it’s not their first rodeo when it eventually comes to building out their own teams. In short, we could take a bet on this team alone. This is probably also why they’ve attracted such a suite of investors and partners.

Who Are Their Backers?



Game Developers Roadmap

This picture was taken from https://mobland.gitbook.io/mobland/roadmap.

Alpha Team’s Thoughts On The Roadmap

Mobland’s roadmap doesn’t provide apt information on the dates or even quarters, which most other titles do in this space. Phase one seems to be mostly completed, and what we can expect forwards are phases two and three.

Next up on the list is “Full Launch,” which is uplifting. However, there’s no clear timestamp on it. The team seems to have a casual approach to the roadmap. They will probably announce things when they are ready instead of promising something they can’t keep. It shows that they are most-likely focusing on the quality, instead of delivering anything in a rush.

However, we do think that it is a short roadmap with clear information on what we can expect. Overall, we liked this approach.

Guild Facilitation

Delegation: No Mobland seems to be built so that everyone would be able to participate. The free-to-play & earn aspect will make it so that players don’t have to rely on guilds to enter. However, the in-game governance structure is built out so that people should group up and form guilds or alliances to be a force to reckon with, especially in the Metaverse.

Guilds will definitely have a place in Mobland, as there will be advantages to being part of a governing syndicate (guild). Then there’s the SYNR PASS and Blueprint NFTs. These NFTs could prove to entail some guild lending, as we’ve seen in most other P2E games. Though no direct delegation is built into Mobland, guilds could arrange this with scholarships, outside of the game.

If a guild takes an active part in the game, there is the function of tax collection, which could work as a “profit share.” Players or scholars will benefit from participating in a larger syndicate, as more activities like Syndicate Events would open up for them.


Link to the whitepaper: https://mobland.gitbook.io/mobland/.

Alpha Team’s General Thoughts On The Whitepaper

Mobland’s whitepaper doesn’t go too much into detail on actual gameplay. However, it does provide a handful of gifs showing what we could expect from the game. It focuses a lot on the DAO and staking sections.

MAFIA-as-a-DAO (MAAD) is brought up as something a bit different compared to the usual DAO structure we’ve come to know. Each vote is weighed the same in a normal DAO, and every holder can participate. In MAAD, people would delegate or vote for their representative and only the seven largest syndicates will have governing power. This would make things more effective and more like the indirect democracies most of the west uses today in the real world.

Even though the game is still not released, staking is available. The whitepaper covers complete information on that. There’s a walkthrough on how to get started with staking here.

The Alpha Team really like the GitBook style of whitepapers. Mobland’s whitepaper is, however, a bit messy and lacking in some parts.

The Alpha Team Reads Between The Lines – The Big Picture Talk

Mobland is bound to have an impact on the industry. How can they not succeed with such a remarkable team and the heavy hitters they got as their partners and investors?

The game itself is free to enter and will be open to everyone. Like Roblox, the community will have freedom to build their content and services in the Mafia Metaverse. We believe (The Alpha Team) that it can be the integral part of such a fascinating game. They claim not to be just another game, but a full-fledged infrastructure. And this is what will provide longevity to the game, if they engage the community and hand it over in the long run.

Growth Implications

The tech stack should be more than sufficient to manage large numbers of players, no doubt about that. Moreover, the team itself is highly competent in the backend solutions required for the job. On the community side, they already have a large following, and with the ease of entry and no cost to earn, we believe that retaining or growing a player base won’t be a problem either.

Should things get tough economically, or they need some connections, the investors will undoubtedly get them what they need. This seems like a worthwhile and well-mapped project. While the information isn’t all out there, we believe in the vision, team, and backers of this project.


Social media followers count

PlatformFollower count

Mobland has a large following on both Twitter and Discord. It seems they’ve recently purged and rebooted their Telegram, which would explain the small number there. The project also had a name change recently, going from ‘Syn City’ to ‘Mobland.’ This could explain the reduced numbers in the existing community, which they claim to be over 497,000, on their website.


The mafia world of Mobland has put the typical play-to-earn game to the test by setting out to be a free-to-play-to-earn game. As you already read, they are firmly against players having to invest hundreds and thousands of dollars to just play the game. Using the latest Unity game engine and development platform utilizing C#, they want to assure that millions of players can stay online and play in real-time, simultaneously.

The game will be available on PC, Mac, and Android devices. This targets players worldwide to join the world of Mobland, especially with their free-to-earn attitude. Therefore, players only have to pay the gas fee of the minting process.

The Mobland website impressed us at first glance, but there are downsides as well that we noticed. The trailer at the start prohibits the user from accessing the website for several seconds, and then there’s the faulty design of the investors and partners, which is more like an IQ test. The roadmap of Mobland is short and consistent, without any dates or promises. This is quite uncommon, but we don’t mind this casual approach. Having said that, we have no fears for this up-and-coming game.

The Mobland team is among the most competent and experienced professional we’ve yet to see in our research reports on any other GameFi project. They have worked on massively successful games like Mirrors Edge, Mass Effect 2, Watch_Dogs, Prince of Persia – The Two Thrones, Splinter Cell – Chaos Theory, and many more.

The social media platforms also reflect the phenomenon in the making, with their 200,000 followers on Twitter and 143,000 on Discord. That’s all without releasing anything else but a game teaser, which is extremely impressive. To keep it short and sweet, we, in Alpha Team, have a firm conviction that Mobland will significantly impact the GameFi space and ecosystem, and we will be paying close attention.

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