Onboard Web2 and Web3 players to your game with Babylon Wallet.
Balthazar Research Report: Citizen Conflict – Which District is Yours?
- 1 Introduction
- 2 TL;DR
- 3 Background
- 4 NFT Game Assets
- 5 Citizen Conflict Website
- 6 Artwork
- 7 Blockchain
- 8 Team
- 9 Roadmap
- 10 Whitepaper
- 11 Socialnomics
- 12 Speculations And Connecting The Dots
- 13 Conclusion
- 13.1 Alpha Team
- 13.2 Other Research Reports
- 13.2.1 Balthazar Research Report: Bear with us: Bullieverse
- 13.2.2 Balthazar Research Report: Citizen Conflict – Which District is Yours?
- 13.2.3 Balthazar Research Report: The Adventures of Aurory
- 13.2.4 Balthazar Research Report: We’re Going Big Time
- 13.2.5 Balthazar Research Report: Explore the Illuvium Universe
- 13.2.6 Balthazar Research Report: Elumia and The Infinite Tower
- 13.3 Register for Token Sale
- 13.4 Connect with our community.
8/10 – Great
Pre released game score
Citizen Conflict offers an immersive and interesting story combined with ambitious gameplay. The team are meticulous in their presentation of their project and we’re eager to jump in and journey through all the various districts to reach Arcadya.
Background – 8.5
NFT Game Assets – 8.5
Website – 8
Artwork – 8.5
Team – 8
Whitepaper – 8.5
Socialnomics – 7.5
Read More on Explaining the Scoring.
Written by Nicholas Korsgård, Chief Gaming Officer, Kim Bjerkeli, Sigurd Thomassen, and Heidi Anette Laugsand Johansen, Game Strategist, Balthazar Alpha Team
Only 80 years from now, the world is vastly different. Wars on climate change have passed, and a planetary government was set to rule the globe for the greater good. Or so we thought. Countries and people lost control of the government, and whoever didn’t obey got sent away.
But where were they sent away? Well, to Ether Islands, where every fight and every move you make matters. This new world will either make or break you. In a world where your strength and precision are your biggest savior, one can only hope to reach a district that doesn’t tear you apart. Because, after all, only the best will survive. If you prove yourself worthy, you might be welcomed to heaven on earth – District one, Arcadya.
Welcome to Citizen conflict, the upcoming hero-shooter game by QORPO Game Studios.
Which district do you belong in?
- Citizen Conflict is a team-based shooter game with various game modes set in a dystopian world called Ether Islands. It is free-to-play and built with Unreal Engine 5 and utilizing Binance Smart Chain (BSC).
- Citizen Conflict’s economy revolves around the $CCASH token. It will enable players to monetize their skill in the game if they are competent enough to win in regular prize pool tournaments.
- QORPO, the team behind Citizen Conflict, is made up of individuals with extensive experience in their respective roles. Team members have previously worked with several big game studios, such as EA, Gameloft, Ubisoft, and Riot Games, and on games such as Arma 3, Hell Let Loose, Day Z, Mafia 3, Overwatch, Diablo 2, Stray, and more.
- Citizen Conflict has created quite a good website for itself. The site has a clear theme, many pictures, and nicely fitted text on both the computer and mobile versions.
- The team has set high standards for themselves design and graphic-wise, which the viewer can easily notice. The artwork fits the style of the game well, and there are no secrets regarding what this game is all about just looking at their artwork.
- The whitepaper covers the game’s core elements, although some parts could be more fleshed out. However, having its own lorepaper to delve into the story and world-building is a great addition.
- On the social side, Citizen Conflict has yet to reach its glory days, so we can only wait and see what the future of this project will be and how QORPO will differentiate this project from all the other ones they have.
Citizen Conflict is a team-based shooter game with various game modes set in a dystopian world called Ether Islands. It is free-to-play and built with Unreal Engine 5.
The story is set in the year 2101, following a dramatic change in human society in the early 2030s. Back then, there was a lot of focus on the global climate, and that humanity had to unite to tackle the environmental changes.
A planetary government was formed to rule the planet; some countries joined willingly, and others were forced into it. The “common degrowth plan” was initiated, hoping to reduce the economy and transform it from growth-driven to circular and sustainable.
There were many disagreements and a few wars, but in the end, Ether Island was assigned to the outlaws that didn’t want to participate in this new way of life. This is where we find the ambitious denizens of Citizen Conflict.
If you want to read more about the story of Citizen Conflict, we recommend checking this PDF out: https://citizenconflict.com/assets/docs/citizen-conflict-storyline.pdf.
On Ether Island, there are ten districts:
The tenth district, called the Outerlands, is on the island’s outskirts and the biggest, most desolate place. Life’s not very good here. The people of the Outerlands generally spend their lives toiling in the mines, earning just enough to survive on the basics. The goal of D10’s inhabitants is to raise their ranking and move inwards to some of the better districts. To do so, they’ll have to do everything within their capabilities, like cheat, trick, bluff, abuse, and kill.
District nine, or Vaporwaves, isn’t a nice place to be. It is far more inhabited and developed than the Outerlands, but still a shithole. It’s where most prisoners from higher districts end up working in mines, as well as cyborgs and mercenaries looking to gain experience fighting Korpo robots. People wanting to hone their sharpshooting comes here, and it usually pays off.
District eight, or Southmoon, was initially a theme park for Ether Island. However, due to low profits and bored leadership, the place became an industrial compound, eventually poisoning the once lush theme park and clear water. Nobody in their right mind would touch the water these days, and to make it in the town, you’d need a personal air filtration system due to the fumes.
District seven, usually called Whaleland, was the first district built after the settlement of Ether Island. The district is still, to this day, very reminiscent of the early days. It’s a multi-layered city where the poor endures life in the lower levels, living off of factory work and the trash falling from the higher levels.
D6 (New Vegas)
District six, New Vegas, is where the futuristic dystopian fun begins. The place is riddled with VR bars, clubs, casinos, and all the pleasures it offers. For the lower districts, this is where life finally takes a turn for the good, depending on how you look at it. The Midnight Syndicate runs the city, and people come here to watch fights and gamble.
D5 (Nyan Garden)
District five, the Nyan Garden, started out as a settlement of Asian communities and has stayed that way since. The love for style, technology, and weird stuff is still very present. It is a techie’s Mecha, and though you can see hovercrafts and some fancy tech, not everything is safe to use due to its old age and makeshift design.
D4 (The Shills)
District four, The Shills, is where life starts to look like actual life. Although there are no houses, there are many apartment blocks, shopping centers, schools, parks, and a university. People in The Shills go to restaurants, work in offices, and have access to great technology. However, they should by no means be mistaken for elites. In The Shills, you’ll find the engineers and the researchers. It’s much like the “west” of the old world, but there’s something that still feels odd in this place, everyone knows.
District three is called Metropolit and is the capital of Ether Island. This city is the tech utopia of futuristic luxury that everyone who comes to Ether Island wants to experience. It’s a city of the wealthy, powerful, and privileged. The city has no oversight or law, making it a perfect place for the ambitious to play gods. The rich keep their companies in Metropolit, far from the turbulence of New Vegas and close to district one.
District two, the Metahills. If you got to this place, you basically won. The ethos is “get rich or die trying.” It is the residential dwelling of the elite, consisting of the most beautiful villas, boulevards, luxury shops, and restaurants. You don’t work in the Metahills. Your only concern is how to dress and which bio-enhancement operation to elevate your beauty is next. It’s a very superficial society, and nobody trusts anyone. Not a single person here is innocent, and the fact that you’re here means you have more than one skeleton in the closet.
District one, Arcadya, the pinnacle of society, the 1% of the 1%. This place is where the Order resides, the rulers of Ether Island. They’re in charge of all cyborg production plants, owners of the AI tech, the ones behind bio-enhancements, and the ones setting the tone for the entire island. If you’re in Arcadya, you’re basically in heaven.
D0 (Social Hub)
District zero, the Social Hub, is where everyone on Ether Island will have to pass through to try their luck in this new world. Once passed, you’ve kissed the old world goodbye, as Ether Island is your new home now.
With the lore behind us, let’s explore the actual gameplay of Citizen Conflict. Being a free-to-play game with team-based game modes, you can choose which mode suits you and play to your strengths. In the game, you’ll be able to select heroes from the growing pool, each with their own personality, strengths, and weaknesses. All of them should be easy to pick up, but becoming a master of a hero would require some dedication and skill.
Having introduced Ether Island in the Lore section, the story doesn’t end there. The universe will be immersive and under continuous evolution. Maps will be rotated, and new heroes will be added.
On Ether Island, there are three main syndicates – The Korpo, Headhunters, and Midnight. Syndicates. They play a significant role in the game mode Syndicate Wars, where three teams of four players face each other on smaller maps. The purpose is to eliminate as many enemies as possible within a given time.
There are four classes in Citizen Conflict. All have a strategic role in the team compositions. You can choose between Assault, Medic, Support, and Specialist.
Assault is the main offensive class and consists of the heroes that make up for most of the impact with the required aggressive playstyle. Players who would find themselves comfortable with an assault hero are the ones that seek out engagements and find openings. The heroes typically have high movement abilities, such as flashes and dashes.
Medics buff their allies through healing, shielding, damage boosts, and crowd control on enemies. As a medic, you’re the glue that keeps the team together.
Supports are defensive players with the goal of supporting teammates with cover fire and area control.
Specialists are playmakers and set their teams up for success. Specialists focus on crowd control and impairing enemies’ vision and mobility. Specialists can use the trademark abilities, either offensive or defensive.
The game will feature several modes, many of which are similar to other shooter games.
Battle Royale will see who’s the last one standing, either individually, in pairs of two, or as a team of four. Eliminate everyone else.
Extraction mode is a PvPvE game played with squads of four members. The purpose is to fight through the districts on Ether Island and reach Arcadya while looting and killing along the way.
Purge mode is a PvP scavenge raid for experienced players with a high-risk, high-reward mechanism. This can be played in squads of four players or solo. The goal is to acquire as much valuable loot as possible before other players kill you.
Team Deathmatch (5v5) is where two teams of five clash together on small-scale maps. Kill the other team’s players as many times as possible. The team with the highest kill count will win.
Deathmatch (1v9) is where players play solo, and the point is to kill the other players as many times as possible within a given time. The player with the highest kill count will win.
Syndicate Wars are where three teams (syndicates) of four face each other on small maps. The purpose is to kill the enemy teams as many times as possible and fill your token vault.
Hardpoint 5v5 is the game mode where teams of five players have to secure a “hardpoint.” This mode is similar to “king of the hill” modes in other shooter games. The hardpoint will change location on the map several times during the fight. Holding the hardpoint grants points for every second a team controls it. A team wins when reaching a certain number of points.
Rush 16v16 is a larger-scale team game where the teams are either attackers or defenders. Attackers have a limited amount of respawns for the whole team. Defenders, however, have unlimited respawns. The game’s purpose is for the attackers to destroy two points with explosive charges.
When a charge is placed, alarms go off, alerting the defenders of its whereabouts. There is a countdown for 30 seconds. When the two points are destroyed at a base, the defenders have a few seconds to fall back to the next base.
The recently captured base will now be the attackers’ new deployment station. The total number of bases in a game depends on the map. Once all bases have been captured or all attackers’ respawns have run out, the game ends.
Kill The Chicken (1v9)
Kill the chicken 1v9 is the game mode where the purpose is to get a chicken mask and kill the other players as many times as possible. The game may end on a kill limit or a time limit, and the winner is determined by who has the highest accumulated score.
Custom Tournaments are also possible, where players and communities create their own tournaments, make the rules, and promote the events.
There’s a set of gear and equipment that plays well into the characteristics and style of each player. Weapons, masks, gadgets, and abilities will be the properties for you to customize your playstyle.
Weapons will have several different classes, from the good old classic shotguns to hyper-modern assault rifles. Your weapon might be the most influential item to your play style, so choose carefully.
Abilities are the bread and butter of your character. Picking the right abilities will make or break you in skirmishes.
Masks are decorative equipment that still affects gameplay, such as attributes and special effects to your attacks.
Gadgets give you more ways to play, offering new ways to interact with the map and fights. They’re items that can prove helpful in any situation.
There will be daily quests, missions, and achievements granting opportunities to earn rewards and progression in character building. Most of these quests will be completed in about 30 minutes.
The Citadel is the DAO of the project, and it allows every citizen to vote about its future. Citizens will regularly be offered subjects of development they can vote for. Citizens will partake in influencing the design, aesthetics, marketing possibilities, and direction of the game through voting; depending on a citizen’s ranking, the vote weighs more. The ranking is determined by the amount of CyberCash held and for how long it has been held.
Citizen Conflict is a playground with several possibilities for citizens, some with real-life impact. When voting in the Citadel, you’ll get a Citizen Ranking; however, doing well on leaderboards and District ZERO activity can increase the Prominence Ranking. Having a high rank in Prominence might secure you some tickets to million-dollar championships, letting you participate in high-tier esports without any previous history.
District ZERO is the community metaverse HUB of Citizen Conflict. Here you can participate in an exclusive social metaverse environment, get access to NFT drops, partake in live streams, chat rooms, and clubs, and you’ll also find the voting and NFT marketplace here.
Citizen Conflict’s economy revolves around the $CCASH token. It will enable players to monetize their skill in the game if they are competent enough to win in regular prize pool tournaments. Qualifying for tournaments by climbing the leaderboards will also give you a chance to win special assets that will be intrinsically valuable due to their scarcity. Said items can then be sold on the QORPO Market for $CCASH.
If you own a Citizen ID card, showing that you’re an honorary resident of Ether Island, you’ll have more opportunities to partake in special events and NFT drops.
Landowners that have invested in Ether Island will also participate in the economy by reaping exclusive rewards and early access whitelists. There’s also the possibility of monetizing their land through advertisements. Finally, if you’re a creator, you can get rewarded with profit from the stuff you build, like assets, maps, or buildings.
Holders of $CCASH have the right to participate in ecosystem governance, voting on proposals given by the developer team and answering questions. They’ll also get rewarded by staking the tokens, where every NFT sale automatically sends a portion to the staking pool. If you’re staking $CCASH, you’ll also have a chance to get exclusive NFT drops and season passes, access tickets for high-roller tournaments, or get reduced fees in-game. Finally, you can get access to whitelists for rare opportunities like land sales or super rare character sales.
$CCASH is used to pay for character minting, weapons, exclusive skins, and other cosmetics. It’s the primary currency for the QORPO marketplace and general ecosystem. $CCASH is also subject to burning, where a percentage of each internal sale, such as leveling, battle passes, and premium services are burned.
A percentage of external sales in stablecoins are also burned. Alongside the burning mechanism is the buy-back mechanism. Part of the revenue from each external sale will be used to buy back tokens from the market to increase token demand on exchanges, supporting the token price development.
Now, to the details about the token itself. It’s an ERC-20 token to be deployed on the Binance Smart Chain and subsequently to Avalanche. The token cap is 1 billion $CCASH, and it won’t ever increase. Due to the various burning mechanisms, the token is deflationary. However, at TGE, only 15,000,000 tokens will be available, so over the vesting period, many tokens will start circulating.
The token distribution is depicted above, whereas the vesting schedule can be found below.
Regarding revenue for the company, the flow is depicted below.
Alpha Team’s Thoughts On Tokenomics
The $CCASH distribution and vesting schedule for the team and advisors is fair and rigged towards the long term. The token being inherently deflationary following the vesting period is a good thing. However, it will take some time before we get there, and there will likely be high price fluctuations along the way. But this shows that the team is in it for the long run.
QORPO is an ecosystem the developers have made to give the users an easy and seamless experience when participating in the various Citizen Conflict activities, among other games. It is a system that can be integrated across many games and is essentially in three parts; the QorpoID, Qorpo Market, and Qorpo Games. It provides:
- Authentication for Epic Games
- Web2 and Web3 login
- Custody and Non-custodial wallet
- Safe storing and staking solution
- Asset manager
- Place for regular NFT drops
- User friendliness
- Connection to the QORPO ecosystem
- NFT management solution
- Minting solution
- Games launcher
- Community gaming browser
- Low to zero fees
- Binance connect FIAT payment integration
- Targeting game genres to fulfill web2 and web3 GameFi market needs of worldwide audience
- USA, Europe, Parts of Asia – Hero Shooter (Citizen Conflict)
- ASIA – Action adventure
- Worldwide – F2P Mobile games
Shooter Game Market Case
Citizen Conflict has done market research on which types of games are the most viable for players to spend the most money and time. According to their findings, hero-based shooter games were the answer, hence, Citizen Conflict.
The game uses Unreal Engine 5, featuring the high-end graphics we’re starting to see adopted in several web3 games. Apart from having its economy on the Binance Smart Chain, it uses Chainlink’s VRF(Verifiable Random Function) to provide cryptographically secure randomness for its map generation, critical hit scoring, matchmaking, draw order, etc.
NFT Game Assets
We always want to commend projects which aim to ease the onboarding of regular Web2 gamers. In the newest iteration of Citizen Conflict’s whitepaper, released 26th of January, they’ve added an entire section regarding Web3 functionality, specifically detailing what Web3 is and why they’ve chosen to implement Web3 functionality to their game.
Let’s look at their Web3 explanation before we delve further into what sort of NFTs they’ve got to offer!
Web 3 Functionality
As we found the following section to be both clear and concise, we’ve chosen to include the entire section in the following quotation, which is directly from their whitepaper:
One of the biggest advantages of Web3 NFTs in gaming is that they give players true ownership and control over their in-game assets. Unlike traditional in-game items, which are controlled by the game developer, NFTs are owned by the player and can be traded or sold on the open market. This creates a whole new economy for gaming, where players can earn real money from their in-game assets.
Another advantage of Web3 NFTs is that they are interoperable across different games and platforms. This means that a player could buy an NFT in one game and then use it in another game or even on a different platform altogether. This creates new possibilities for cross-game collaboration and allows players to take their assets with them as they move from one game to another.
Web3 functionality of NFTs also enables the creation of unique and limited assets, which increases their rarity and value. Additionally, they are also more secure and can’t be hacked or duplicated, unlike traditional in-game assets.
QORPO brings this all together by offering an NFT marketplace that allows players to buy, sell, and trade unique in-game items and collectibles as NFTs. Additionally, QORPO offers a QORPO ID, which acts as a bridge between the traditional web2 gaming environment and the new world of Web3. The QORPO ID works like a digital identity that connects web2 users to the Web3 environment, allowing them to easily access and participate in the QORPO NFT marketplace, similar to Steam.
Overall, Web3 NFTs, paired with QORPO’s marketplace and ID, have the potential to revolutionize the gaming industry and create new opportunities for players, developers, and investors alike. They are a great way to bring a sense of ownership and control to the virtual world, while making it accessible and seamless for existing gamers to participate in the new economy of Web3 gaming.
NFT Game Assets and NFT Economy
A clear focus with Citizen Conflict’s vision of NFT implementation is offering their players a truly personalized experience through their wide range of assets represented in the form of NFTs. In their whitepaper, it’s specified that there will be everything from NFT characters, masks, skins, virtual pets, drone companions, citizen passes, cosmetics, and virtual lands.
A fresh gaming NFT approach is also mentioned with the introduction of NFT accounts, meaning that the overall account will work as an NFT and can therefore be sold, traded, and thus be a part of the overall NFT economy of Citizen Conflict. With your account creation comes a unique Citizen ID with a unique creation number for said account. The creation number of the account will also have an impact on rarity, drops, and rewards. The better number, the better the rewards. Sounds to us like an early supporter benefit, which we find refreshing.
In short, players can buy game assets, play different game modes to rank up in the leaderboard, and participate in tournaments to win special assets. Some of these special won assets are not purchasable anywhere else; thus, the winners can determine the price for these assets.
Player’s Citizen ID is their digital ID card, and as such are honorary residents of Ether Island. Each number is unique and determines their historical activity in the world of Citizen Conflict, which improves their possibilities and opportunities for special events and NFT drops.
Landowners can invest in a part of the world and can participate in the results and successes of the ecosystem in the form of exclusive rewards and early access (whitelists). They also can monetize their land using an advertising system open to any company or community.
Any creator is motivated for future world-building through rewards and a fair profit-share from all assets, maps, and buildings they create.
Depending on the different NFT assets you own on your account, you’ll get different perks for just owning them, so-called “ownership utilities.” Below is a list of some of these utilities:
- Unique In-Game Visual Aura: Stand out from the crowd with a distinct visual aura for your character model.
- Governance Participation: Holders of CCASH will have the power to shape the game’s future through exclusive access to the whitelist.
- Staking and Airdrops: Earn rewards through both custodial and non-custodial staking and participate in huge pools for airdrops.
- Exclusive Starter Packs: Purchase Starter Packs using CCASH and gain access to a collection of exclusive armor and weaponry.
- Community Promotions: Stay informed about additional promotional activities for the community and be the first to know about updates.
- Increased experience and currency gain: Subscribers will earn experience and in-game currency at a faster rate, allowing them to progress and acquire new items more quickly.
Another feature to claim exclusive in-game rewards and NFTs, such as new characters, cosmetics, or virtual lands, is the Citizen Pass. This pass will function similarly to Web2 Battle Passes, such as those in games like Fortnite, Call of Duty, Dota 2, Valorant, and more. Beneath is a list of some of these benefits:
- Exclusive in-game content: Access to exclusive weapons, skins, and other in-game items that are not available to non-subscribers.
- Early access to new content: Early access to new maps, game modes, and other content before it is released to non-subscribers.
- Priority matchmaking: Subscribers will have priority when finding matches, reducing wait times and increasing the chances of being matched with skilled opponents.
- Customizable loadouts: More customization options for their load-outs, allowing them to tailor their weapons and gear to their playstyle.
- Community events: Exclusive community events, such as tournaments and special gameplay modes, that can offer unique in-game rewards.
- Exclusive training and guidance: Access to exclusive training and guidance sessions, such as webinars, video guides, and live Q&A sessions with the game developers, for a better understanding and improvement of the game.
- Subscriber-only forums and chats: Exclusive forums and chats where they can connect with other subscribers and discuss strategies, share tips, and build a community.
- Subscriber-only in-game badge: A special badge to display on their in-game profile, showing other players that they are part of the exclusive subscriber community.
- Discounts on in-game purchases: Subscribers will receive discounts on in-game purchases, such as DLCs, expansion packs, and other in-game items.
Citizen Conflict Website
We compared Citizen Conflict’s desktop version of its website to its mobile site to see how it measures up and if there were any changes they could make to the site to improve it. Follow along to see our verdict. In this test, we used a Samsung Galaxy S10+.
When we first opened the Citizen conflict website, we could easily get the memo of the game. The website was single-paged, where the user would scroll down to see more. The user could easily sign up for free at the top right corner, and by scrolling down, the user would be presented with information about the game, what it’s all about, links to gameplay, download links, and a whole lot more.
To put it briefly, the creators of the website have managed to add a lot of pictures of the game, giving the user a firm sense of what one could expect. There are also some additional website elements where the user could interact to see the game characters, for instance.
Apart from scrolling on the site, there were buttons to easily let the user know if anything had to be done. Both the roadmap and the partners of this project were presented on the site. At the end of the website, the user would be able to visit the project’s social media links as well as select an option to “contact qorpo” and more.
All in all, the Citizen Conflict website has done a great job showing what they are all about while giving a lot of information to the user. The team has also added video links and pictures within the text, giving the entire site a good flow. The black-and-red theme fits well with the site’s overall theme and the game’s nature. We also enjoyed the glitching effect of the text, and the site felt very cohesive using a computer.
Due to the nature of the mobile screen, the mobile site has a longer layout. We did notice that two of the characters from the first image had been cropped out, but overall, the team has managed a slick design as a first impression.
Upon scrolling down, the pictures and text slide onto the screen in a fashionable manner. The flickering of the text and overall theme is very much the same as on the computer. Interactive functions have also been well made to fit the mobile screen, and we could not find any issues or inconveniences.
The text has also been made to be of decent size, and we experienced that the site’s quality with both artwork and design is very impressive. The area of the site showcasing the roadmap and partners is also well-created. The lower menu also looked well made with social media links, just like on a computer.
We are pleased to see how well the mobile site functioned at a design level and through interactions and scrolling.
Overall, we think that Citizen Conflict has created quite a good website for itself. The site has a clear theme, many pictures, and nicely fitted text on both the computer and mobile versions.
Although the site has interactive parts and special effects, it still works very well. We are happy to see the small changes the team has made to the site to fit each device. One comment would be that we would appreciate the backers of this project being hyperlinked. Other than that, we don’t have many complaints about this one.
Citizen Conflict’s artwork could be summarised as high quality, futuristic, and, on the realistic end, as far as the hero design is concerned. Although the quality is very good for the most part, some of the artwork from their website could be of higher quality. However, we have no direct issues since the site is very well done. These were just minor observations.
We also enjoy the bright colors of the designs and the unique and fun masks showcased on the website. We love how there is a goofy undertone to the project, and it opens for customization, which most players appreciate. The colors in the artwork are very blended visually; there are very few sharp lines or edges, which gives the artwork a smooth look.
When it comes to the gameplay and videos available, the game’s graphics look good as well. Although we won’t know how the finished game will feel with full servers, the first look is very impressive. We like the futuristic art of the main hub, such as the pink trees, the bright and detailed billboards, and the statue shown here. The heroes also look good in the game trailers, and we like how the different items appear on the heroes.
All in all, we think the team has set high standards for themselves design and graphic-wise, which the viewer can easily notice. The artwork fits the style of the game well, and there are no secrets regarding what this game is all about just looking at their artwork.
What Chain Does The Game Run On?
Citizen Conflict uses Binance Smart Chain (BSC) for its NFTs and $CCASH token.
BSC runs in parallel with Binance Chain (BC), which, unlike BSC, doesn’t have smart contracts and other nifty features. BC was purposely built for fast decentralized trading and had to sacrifice features like smart contracts to avoid possible congestion.
On the other hand, BSC was constructed to deal with more varied tasks and is better suited to handle smart contracts and what we see in NFTs today. BSC is also EVM compatible, which means many of the dApps built for the Ethereum blockchain are easily ported to BSC. This is due to BSC being almost a replica of the Ethereum chain but sacrificing decentralization to lower fees.
BSC runs a Proof of Staked Authority (PoSA) consensus algorithm, a form of Proof of Stake. To participate in the BSC consensus, you have to stake BNB, the token in the ecosystem, to become a validator. Then, if the validator proposes a valid block, they are rewarded with the transaction fees from the transactions within.
Cross-chain compatibility is also enabled on BSC through the BEP-20 token standard, which is a counterpart to ERC-20 on Ethereum. BSC can then swap tokens with BCs BEP-2 and BEP-8 tokens.
Finally, BSC has a suite of DeFi products allowing assets from several different chains to be used through BSC’s growing DeFi suite.
Our Thoughts On The Chain?
BSC has, since its inception, been a steady performer and one of the most used blockchain ecosystems. Although it is not the cheapest blockchain regarding transactions, it has an average price of around $0.15. With all the turmoil we see in the markets today, Binance and its suite of products seem to be relatively steady, making the choice of BSC seem even more reasonable.
Binance has its own NFT launchpad. However, Citizen Conflict has chosen to do the NFT launch on the QORPO Marketplace, not necessarily a bad move due to the high upfront cost of launching on Binance and being put alongside projects of various character. We’re not saying everything on Binance NFT Launchpad is sketchy, but there are, for sure, some questionable projects there.
Who Is On The Team?
- Rastislav Bakala – Co-Founder & CEO
- CEO (Aug 2019 – Present) at QORPO
- CEO (Jan 2022 – Present) at BlackSwan Dao
- Team Lead Manager (Apr 2017 – Oct 2018) at Broker Consulting a.s.
- Corporate Banking Specialist (Jan 2016 – Apr 2018) at ČSOB
- Pavol Strieborny – Co-Founder & CFO
- CFO (Sep 2020 – Present) at QORPO
- Head of Micro and Small Enterprises Segment (Oct 2014 – Dec 2019) at OTP Bank
- Manager (Sep 1999 – Dec 2013) at Tatra banka
- Bank Clerk (Sep 1991 – Aug 1999) at VÚB banka
- David Achberger – CMO
- Strategic Advisor (Jul 2022 – Present) at Exverse.io
- Strategic Advisor (Jan 2022 – Present) at BlackSwan Dao
- CMO (Jan 2021 – Present) at QORPO
- CEO & Brand Manager (2016 – Apr 2020) at Maffia Clothing
- Boris Klukan – CTO
- CTO (Dec 2020 – Present) at QORPO
- Senior Software Engineer (2016 – 2020) at DXC Technology
- Senior Network Engineer (2011 – 2013) at Hewlett Packard Enterprise
- Web Software Developer (2009 – 2019) at WebSupport
- Sebastian Soos – CBO
- CBO (Jan 2022 – Present) at QORPO
- Business Advisor (Jan 2022 – Present) at BlackSwan Dao
- Founder (Jun 2021 – Present) at Tradify s.r.o
- Director (Dec 2018 – Present) at sk-em j.s.a
- Financial Analyst (Feb 2019 – Sep 2019) cryptokingdom s.r.o
- Robert Robor – CIO
- CIO (Feb 2020 – Present) at QORPO
- Software Developer (Nov 2018 – Mar 2020) at SCR Technologies
- Business Process Engineer (Sep 2017 – Nov 2018) at PwC SDC
- Web Development Freelancer (Jun 2014 – Aug 2017)
- Roman Rozic – Head of Unreal Team
- Andrej Ondrejovic – DevOps Engineer
- DevOps Engineer (Sep 2021 – Present) at QORPO
- Software Engineer (Dev 2020 – Jun 2021) at FRINX
- Automation Engineer (Feb 2016 – Nov 2020) at DXC Technology
- Network Team Lead (Jun 2013 – Feb 2016) at Hewlett Packard Enterprise
- Technical Lead (Mar 2019 – May 2013) at HP
- Peter Popadic – 3D Artist
- 3D Artist (Feb 2022 – Present) at QORPO
- Maintenance Specialist (Jun 2020 – Feb 2022) at SPP-distribucia a.s.
- Aneta Bachrata – Chief Happiness Officer
- CHO (Apr 2022 – Present) at QORPO
- Counseling Psychologist (Sep 2020 – Apr 2020) at Základná škola s materskou školou Suchá nad Parnou
- Samuel Gallo – Lead Game Designer
- Lead Game Designer (Sep 2021 – Present) at QORPO
- Graphic Designer (Jun 2021 – Sep 2021) at University of Zilina
- Game Designer (2018 – 2021) Freelance
- Daša Ryšavá – HR Generalist
- HR Generalist (Apr 2022 – Present) at QORPO
- HR Recruiter (2021) at JJ 25 s.r.o
- Itay Alon – Strategic Advisor
- Lukas Cmarko – Frontend Developer
- Frontend Developer (Oct 2021 – Present) at QORPO
- Full-stack Developer (Apr 2017 – Sep 2021) at Microstep-HDO
- Game Developer (May 2016 – Feb 2017) at Stonehenge Games SE
- Michael Heusler – C++ Developer
- C++ Developer (Dec 2021 – Present) at QORPO
- C++ Developer (Jun 2018 – Jan 2021) at Rockwell Automation
- C++ / Java Developer (Sep 2011 – Jan 2018) at various companies
- Barbara Montesano – Character Concept Artist
- Character Concept Artist (Jun 2022 – Present) at QORPO
- Illustrator (Jan 2016 – Present) freelance
- Jakub Kolesar – Junior Frontend Developer
- Oliver Daniel – 3D Generalist
- 3D Generalist (Nov 2021 – Present) at QORPO
- 3D Generalist (Sep 2020 – Nov 2021) at BACKUP PLAN s.r.o
- Freelance 3D Artist (Jul 2020 – Nov 2021)
- 3D Modeler (May 2019 – Jun 2020) at 60fps graphics studio
- Game Designer (Sep 2018 – Feb 2019) at Butterfly Effect program
- Lukas Klinec – Sound Designer
- Jeanette Seng – Strategic Advisor
- Sviatoslav Fedorov – 3D Hard Surface Artist
- Dominik Ondrasik – Community Manager
- Kristian Soos – Business Development Manager
- Mohammed Fakhry – 3D Artist
- Abdallah Boutrif – Game Programmer
- Josef Sury – Freelance Environment Concept Artist
- Freelance Environment Concept Artist (Nov 2019 – Feb 2021) at Bohemian Interactive, worked on Arma 3
- Adam Hostin – Unreal Engine Developer
- Jakub Marc – Environment Concept Artist
- Gagik Zakaryan – 3D Artist
- Antonin Sima – Recruiter
- Tomas Maslanak – Unreal Engine UI Developer
- Rudolf Herstek – 3D Modeler
- 3D Modeler (Oct 2022 – Present) at QORPO
- 3D Artist & Game Designer (Jun 2012 – Oct 2022) at various projects
- Michal Hornak – Character Artist
- Marian Jurik – 3D Animator
- Natalia Rackova – 3D Animator
- Leonard Flammia – Concept Artist
- Ng Boon Wei – Technical Artist
- Foo Yi Chau – Technical Artist
- Michaela Hybelova – 3D Clothing Specialist
- Jan Strba – 3D Modeler
- Martin Demeter – 3D Character Artist
- Grzegorz Balazy – VFX Artist
- Nedim Seceragic – Concept Artist
QORPO, the team working on Citizen Conflict, consists of many talented and experienced individuals. They claim to have 90+ team members; however, we have just been able to confirm around 55 employees through their LinkedIn company profile. Although we would’ve liked to see all team members on their company profile, the team has been active in updating their website, whitepaper, and LinkedIn with their team members.
QORPO is looking to expand! At the time of this writing, they have 18 open positions they’re looking to fill. Seven of these positions are remote. All positions are listed on their careers page: https://qorpo.world/careers
Although the team is rather large, not everyone works on Citizen Conflict. We’ve found their team members to be rather diverse in experience, whereas several members don’t have the biggest repertoire of experience from similar positions. This isn’t necessarily a bad thing, but it’s worth noting. Considering what we’ve seen so far from QORPO on Citizen Conflict, we’re confident that this team is serious about delivering a great experience to gamers!
Do They Have Relevant Experience?
The team at QORPO has a diverse team with relevant experience from several big game studios, such as EA, Gameloft, Ubisoft, Riot Games, Bohemian Interactive, and more. The team has a strong foundation in its members, with several of them having strong marketing and entrepreneurial backgrounds. From a technical standpoint, they seem to have several highly experienced developers and IT professionals, some of whom have previous experience with Unreal Engine, which is one of the go-to game engines these days.
With team members who have worked on projects such as Arma 3, Hell Let Loose, Day Z, Mafia 3, Overwatch, Diablo 2, Stray, and more, we find the team working on Citizen Conflict to be a well-rounded team with a strong foundation to succeed with their current project.
Who Are Their Backers?
We were easily able to find Citizen Conflict’s backers on their website. Let’s look closely at some of this project’s investors, starting with FBG Capital.
Polkastarter was founded in 2020 by Daniel Stockhaus, Tiago Martins and Miguel Leite. It was founded using the Ethereum blockchain. Now, Polkastarter is a multi-chain decentralized fundraising program. Polkastarter funds early projects and has previously taken part in funding Cryptoverse, Thetan arena, Mobland, and Domi Online, to name a few. In this written moment, they have launched 102 projects, raising over 45$ million for GameFi, DeFi, web3, NFTs, infrastructure, and CeFi projects.
In only one year, Polkastarters states to have gained 600,000 followers on Twitter. Their ultimate goal is to continue building the decentralized fundraising platform, allowing users to make well-informed decisions and participate in and benefit from Polkastarter’s growing experience and network.
Read more about Polastarter here: https://polkastarter.com/
Blockchain Game Alliance
Blockchain Game Alliance (BGA) was founded in 2018 by Sebastien Borget. His previous experience goes back to The Sandbox. He is an entrepreneur with 11 years of experience in mobile games and 14 years of experience in creating startup projects.
BGA is committed to promoting blockchain within the game industry. Their goal is to spread awareness about blockchain technology, promote its adoption, and foster new ways to create, publish and play around gaming. To say the least, BGA seems to be the perfect partner of any blockchain with the goal of revolutionizing how the A4 person views gaming. With fast-paced growing members, with a 186% growth from 2020 to 2021, we expect to see more of Blockchain Game Alliance in the future.
Read more about Blockchain Game Alliance here: https://polkastarter.com/
FireStarter is a crypto launchpad focusing on crypto projects. They are based in San Fransisco in, California, USA. Specifically, FireStarter helps its clients get started with their metaverse. This sort of launchpad is also known as IMO, the initial metaverse offering. They hope to advocate blockchain gaming and educate gaming studios through their work, helping blockchain technology and industry evolve and spread. FireStarter is committed to promoting blockchain within the gaming industry and sharing experiences and knowledge through its forums and networks.
Read more about Firestarter here: https://firestarter.fi/
Citizen Conflict’s roadmap is readily available on their website at this written moment.
Game Developer’s Roadmap
Citizen Conflict’s roadmap is divided into eight quarters over two years. Thus far, their achievements have been various Metaverse mystery box sales, Alpha for drag racing and street fights, and starting their large marketing campaigns. Beginning in 2023, we can expect to see the second Alpha season, open access to several of the districts, a second large marketing campaign, and organizing an e-sports championship.
Alpha Team’s Thoughts On The Roadmap
The team is slowly and steadily planning to open the game’s districts a few at a time. The roadmap has no clear “end” to when the game will be fully launched or considered done. However, we think launching the game slowly but steadily will give the team time to think, improve and create solutions to possible problems at an earlier stage.
Till now, the team has managed to complete each goal before the next phase, and the team is generous in showing both gameplay and trailers of the game. In addition, QORPO Game Studios, the game studio behind Citizen Conflict, also includes other games such as Zed Run, Age of Gods, and Cyball. From what we’ve come to see, we don’t doubt that this game will reach its full launch not too far in the future.
On that note, we will continue with the whitepaper of this project.
Link to the whitepaper: https://citizenconflict.com/assets/docs/whitepaper.pdf
Link to lorepaper: https://citizenconflict.com/assets/docs/citizen-conflict-storyline.pdf
Link to tokenomics: https://citizenconflict.com/assets/docs/tokenometrics.pdf
Alpha Teams General Thoughts On The Whitepaper
Citizen Conflict’s whitepaper is what we’ve come to expect from higher tier game projects in the space. It starts out with an introduction to the project before detailing the opportunity for Citizen Conflict. We get a brief taste of the lore, where the rest of it comes in its own “lorepaper.” The whitepaper goes on to explain the gameplay featuring different syndicates and classes and how these play into the multiple game modes that are planned. It then briefly explains gear and equipment before covering the community aspects and economy of the game.
QORPO, the company behind the game, also has its own section highlighting the various products they offer as an ecosystem for web3 gaming. We then get a peek into the market research that was done before endeavoring on a project of this scale.
Finally, the roadmap, technology, and team are covered before highlighting the investors and partners that made it possible.
Citizen Conflict is an ambitious project catering to the general “shooter” gamer. The team behind QORPO seems to be steadily hiring new developers, animators, and 3D artists, which we see as them positioning themselves for the tremendous work of building out this game.
With the growing team of professionals, we don’t see the team as an inhibitor to growth. However, the competition in the market for “cyberpunky shooters” is starting to pick up. Capturing a large enough market of gamers could possibly become an issue as more and more projects want their piece of the pie.
Social Media Followers Count
The socialnomics gives a better understanding of the community. It also shows how well the project communicates through the various platforms. Without further ado, let’s look at the socialnomics starting with Discord.
The project’s Discord server contains several areas, such as “resources,” which is a super helpful tool for anyone who has questions about the project. Here we can find Tokenomics, Whitepaper, storyline, and their social media and LinkedIn. Indeed an addition that we would love to see for every project.
Moving forward, they also have “polls,” “general chat,” “ask the team,” and a “How-to-use-qorpo-market.” With over 58,000 members in their Discord, we expected to see a high amount of activity. Even though we found the activity to be somewhat low, we did see high enthusiasm and engagement about the game-related topics which were brought up. On the flip side, we see the discord team joining in the conversation and trying to keep the community chat going. We find this to be a very positive aspect.
Their Twitter, naturally being the main area for all the GameFi enthusiasts to meet, has over 158,000 followers. Here the team posts news regarding podcasts, development news, fun little memes, and storytimes, to name a few. They also frequently retweet QORPO when they publish new tweets. We find it typical for Citizen Conflict to reach between 62-130 reactions on their tweets recently. This is under 0.1% of their followers. Back in May 2022, these numbers were slightly higher. Whenever they do giveaways, we find the engagement to be a little higher, with one video reaching 1,420 views which is close to that 1% mark. It seems like their highest-viewed video reached about 12,400 views, which is close to 10% of their now-following base.
The Youtube channel was created 7th of October 2019 and has since then obtained approx 282,000 views. It’s worth noting that the youtube channel is not strictly for Citizen Conflict as a project but for QORPO games studios. QORPO is the developer of Citizen Conflict. By clicking on “playlists” on their youtube channel, we are able to find videos nicely sorted.
Citizen Conflict’s Instagram contains mostly images of the different districts, but occasionally we can see some giveaways being promoted. We can also find many images of the heroes available in the game. Any supporters of this project would be happy to look through the project’s artwork through the Instagram account. The first post dates back to June 2021, and 125 posts have been added since then. In addition to the posts on Instagram, the team has also created reels with themes such as “Twitter”, “Heroes,” “About us,” and more. This allows for an easy way to learn more about the project.
Concluding, we think their socialnomics are good. Considering the number of followers, we feel like the engagement is a little low currently. This is also the case for their Discord server, even though the engagement they do have is relevant to the project. From what we can see, Citizen Conflict has yet to reach its glory days, so we can only wait and see what the future of this project will be and how QORPO will differentiate this project from all the other ones they have.
Speculations And Connecting The Dots
QORPO seem to be striking while the iron is hot, building out several projects that all play into their infrastructure and marketplace. Such expansion will likely require a significant team of developers, artists, and everything in between. Do we see the birth of a staple game studio in eastern Europe leveraging the opportunity of blockchain games?
We’re seeing several new shooter games in the GameFi space leveraging Unreal Engine 5 these days, and many of them have a similar theme, like the cyberpunk style. Will there be a race for the finish line to capture a larger audience, or is there enough room for several games in this genre?
One aspect of Citizen Conflicts game is the number of game modes they have included. They have nine game modes. These include a battle royale game mode, team deathmatch, hardpoint, rush, and more. These game modes are comparable with game modes found in games such as Warzone, Call of Duty Multiplayer, and Battlefield.
Having such a large array of game modes could be hard because it would split their player base up. This is an issue that even games such as Call of Duty struggle with when they have too many game modes and game lists. We’re excited to see how this will play out when players are let in and if we’ll struggle to find matches or not.
This move could also be a very constructive one for the team, as it would really quickly let them find which game modes are the most popular and as such, which they should focus on and where to spend their resources.
Citizen Conflict states, “being you isn’t good enough” in Ether Islands, especially when fighting your way through the districts. Your skills, gear, and abilities will decide whether you belong in heaven or hell.
Through their roadmap, we cannot find a precise release date, but judging from QORPO’s past projects, we don’t doubt that this project will reach launch too. We can expect the launch of this project to be in around 2024, but when exactly is hard to tell. Citizen Conflict has over 150,000 followers on Twitter and 55,000 on Discord. However, we find their social media to be influenced by QORPO and, from time to time, QORPO’s other projects.
Through the artwork on Instagram, the website, Twitter, and youtube videos, we are very excited about how the game will feel and how the gaming experience will be. We love the heroes’ details, colors, and goofy aspects, like the chicken head. We believe this will be popular amongst the players and add personality to the game.
QORPO, the team behind Citizen Conflict, is made up of individuals with extensive experience in their respective roles. Team members have previously worked with several big game studios, such as EA, Gameloft, Ubisoft, and Riot Games, and on games such as Arma 3, Hell Let Loose, Day Z, Mafia 3, Overwatch, Diablo 2, Stray, and more, we find the team working on Citizen Conflict to be a well-rounded team with a solid foundation to succeed with their current project.
The whitepaper covers the game’s core elements, although some parts could be more fleshed out. However, having its own lorepaper to delve into the story and world-building is a great addition.
Citizen Conflict is an exciting project with immersive lore that is both interesting and engaging. The gameplay looks good, and the studio isn’t afraid to be ambitious with their game. With several game modes, gameplay that looks engaging and fun, and a story that captivates you, it’s no surprise that Citizen Conflicts gets a score of 8 – great.
Register for Token Sale
Balthazar is launching it’s token to the public very soon! Join our waitlist for exclusive benefits and instructions on how to participate!
Connect with our community.